Terraria Wiki
Eggy 3留言 | 贡献
(部分更新)
第37行: 第37行:
 
* 当你捡起钱币时,它会在满足转化条件时自动转化为更高面值的钱币。比如一个玩家捡起了100个银币,他最终会在[[物品栏]]中找到一个金币(而不是100个银币)。同样,如果一个玩家有96个银币而他继续捡起了15个银币,那他最终会获得一个金币和11个银币。
 
* 当你捡起钱币时,它会在满足转化条件时自动转化为更高面值的钱币。比如一个玩家捡起了100个银币,他最终会在[[物品栏]]中找到一个金币(而不是100个银币)。同样,如果一个玩家有96个银币而他继续捡起了15个银币,那他最终会获得一个金币和11个银币。
 
* 当你人为地将钱币放入猪猪存钱罐或者其他储存箱道具时,钱币''不会''自动转化为更高面值的钱币;如果猪猪存钱罐或者箱子等的空间不足,那多余的那些钱币就将会留在玩家的手上或者钱币格内。堆叠成100个的钱币需要手动制作才会转化成一个更高面值的钱币。(另见下面关于''储存全部''的提示)
 
* 当你人为地将钱币放入猪猪存钱罐或者其他储存箱道具时,钱币''不会''自动转化为更高面值的钱币;如果猪猪存钱罐或者箱子等的空间不足,那多余的那些钱币就将会留在玩家的手上或者钱币格内。堆叠成100个的钱币需要手动制作才会转化成一个更高面值的钱币。(另见下面关于''储存全部''的提示)
== Death penalty ==
+
== 死亡损失 ==
  +
* 当一个[[软核]](默认难度)玩家[[死亡]]时,玩家物品栏中积累的钱币会有一半(以四舍五入计算)掉落出来。比如一个玩家拥有一金币,死亡掉落时就会完全掉落这一金币;而若一个玩家拥有10个硬币,掉落时则只掉落5个。
* Upon a player's [[death]] in [[Softcore]] Mode (the default mode), half of all of the stacks of coins in a player's inventory are dropped, rounded up to the nearest whole coin. For example, if the player possesses 1 Gold Coin in one stack, it will be dropped. If it is instead 10 coins, 5 will be dropped.
 
  +
* 不管玩家是如何死亡的,[[中核]]与[[硬核]]难度下,钱币都会全部掉落。
* Upon player death in [[Mediumcore]] or [[Hardcore]] Mode, all coins are dropped, regardless of how the player died.
 
  +
* 就算一个软核玩家不久前受到过敌人的伤害,只要他最终被另一个玩家使用的[[武器]]杀死,则'''不会'''掉落钱币。
* Being killed by a player-wielded [[weapon]] will '''not''' cause the player to drop any coins in Softcore Mode, even if recently damaged by an enemy.
 
  +
* 如[[摔落伤害]]及[[混乱状态]]一类的意外死亡,都'''''会'''''造成钱币掉落。
* Forms of accidental death, such as [[Fall Damage]] or [[Chaos State]], '''''will''''' cause coins to drop.
 
  +
* 死于[[火月怪]]等怪物反弹的玩家自己的抛射物,将会造成钱币掉落。
* Dying from the player's own projectile after having it reflected back by an enemy (such as a [[Selenian]]) will also result in coins being dropped.
 
  +
* {{desktop icon}} 在 [[专家模式]]下,敌人将会捡起玩家掉落的[[钱币]]。因为敌人在玩家离开相应屏幕时会[[NPC spawning|消失]],所以玩家的钱币经常会在[[死亡]]时永久丢失。
* {{desktop icon}} In [[Expert mode|Expert Mode]], enemies can pick up [[coins]] dropped by enemies or players. Coins are often lost permanently on [[death]], as enemies who pick up dead players' coins will often [[NPC spawning|despawn]] once off-screen. Enemies holding dropped coins emit a sparkle effect based on the color of the best coin they're holding.
 
* {{desktop icon}} In Expert Mode, [[Softcore mode|Softcore]] players drop 75% of their coins upon death instead of 50%.
+
* {{desktop icon}} 在专家模式下,[[软核]]玩家会掉落自身75%的钱币而不是50%
   
 
== Storage ==
 
== Storage ==

2017年7月18日 (二) 02:59的版本


如果要看赚钱方法,参见指导:如何赚钱.

钱币泰拉瑞亚 的主要货币.虽然在多人游戏里,玩家们也会把它当作一种酬劳,但它们主要用于与 NPC之间的交易. 钱币也可以被用作钱币枪弹药. 目前总共有四种钱币:铜币,银币,金币和铂金币。

钱币可以通过杀死敌人、与NPC互动以及在各种各样的战利品中取得。尽管这些钱币的名称与"铜","银","金","铂金"有一样的地方,但它们与这些 矿石毫无联系,也不能用矿石来制作它们。

敌人死亡时掉落的钱币多少由游戏代码中敌人的固定价值和一些随机变量共同决定。

钱币种类
铜币
银币 = 1
金币 = 1
铂金币 = 1

制作 Template:Desktop icon

  • 你可以将空手改变钱币的面值,每个高面值钱币相当于100个较低面值的钱币。(铜-> 银-> 金-> 铂金)
  • 当你捡起钱币时,它会在满足转化条件时自动转化为更高面值的钱币。比如一个玩家捡起了100个银币,他最终会在物品栏中找到一个金币(而不是100个银币)。同样,如果一个玩家有96个银币而他继续捡起了15个银币,那他最终会获得一个金币和11个银币。
  • 当你人为地将钱币放入猪猪存钱罐或者其他储存箱道具时,钱币不会自动转化为更高面值的钱币;如果猪猪存钱罐或者箱子等的空间不足,那多余的那些钱币就将会留在玩家的手上或者钱币格内。堆叠成100个的钱币需要手动制作才会转化成一个更高面值的钱币。(另见下面关于储存全部的提示)

死亡损失

  • 当一个软核(默认难度)玩家死亡时,玩家物品栏中积累的钱币会有一半(以四舍五入计算)掉落出来。比如一个玩家拥有一金币,死亡掉落时就会完全掉落这一金币;而若一个玩家拥有10个硬币,掉落时则只掉落5个。
  • 不管玩家是如何死亡的,中核硬核难度下,钱币都会全部掉落。
  • 就算一个软核玩家不久前受到过敌人的伤害,只要他最终被另一个玩家使用的武器杀死,则不会掉落钱币。
  • 摔落伤害混乱状态一类的意外死亡,都造成钱币掉落。
  • 死于火月怪等怪物反弹的玩家自己的抛射物,将会造成钱币掉落。
  • Template:Desktop icon专家模式下,敌人将会捡起玩家掉落的钱币。因为敌人在玩家离开相应屏幕时会消失,所以玩家的钱币经常会在死亡时永久丢失。
  • Template:Desktop icon 在专家模式下,软核玩家会掉落自身75%的钱币而不是50%。

Storage

Copper Coin Pile
A pile of Copper Coins

Inside the player's inventory, coins have their own special slots, although it is possible to move them into normal inventory slots.

  • In the early game, before receiving the piggy bank, it may be inevitable to store your coins in a chest. However, quick stack does not place coins in chests. Deposit All does place coins, but if the chest is already full when you press Deposit All, higher denominations may be destroyed if a stack for that coin doesn't exist.

Notes

  • On the Mobile version Mobile versions and Desktop version Desktop versions, coins have their damage values (from a Coin Gun) listed, and are listed as ammo.
  • Purchasing every NPC item requires:
    • (Template:Pc icon) 27 18 73 74
    • (Template:Console icon) 22 Platinum Coin (old) 81 Gold Coin (old) 31 Silver Coin (old) 24 Copper Coin (old)
    • (Template:Mobile icon) 23 Platinum Coin (mobile) 1 Gold Coin (old) 16 Silver Coin (old) 59 Copper Coin (old)
  • On the Desktop version, coins will make a clink sound when picked up.
  • On the Desktop version, Coin Portals have a rare chance to be opened by pots.
    Coin portal

    Template:Desktop icon A player standing next to a coin portal in the underworld.

  • On the Desktop version, coins may be spent in NPC transactions directly from the player's Piggy Bank or Safe.

Trivia

  • As of the 1.3.0.1 update, Copper, Silver, and Gold coins are now the only items that can have a max stack of 100.
  • Template:Desktop icon Coin Portals often spawn in the Underworld due to the large amount of pots.
  • Due to the transaction properties of portable storage, the maximum amount of money that a player can be considered to be able to spend at one time is exactly 173,826 Platinum (40 stacks in Piggy Bank (or Money TroughTemplate:Pc icon) + 40 in Safe + 40 in Defender's ForgeTemplate:Pc icon + 54 in Inventory, with each stack containing 999 Platinum Coins).
  • Coins can be sold on the Wii U or Xbox editions, but doing so will do nothing.
  • Template:Desktop icon Coins have a sell price equal to the amount in their stack, but, unsurprisingly, cannot be sold.

History

  • 1.3.0.1:
    • New sound effect when coins are picked up.
    • New texture and animation for all coins.
  • 1.2.4.1: Fixed bug that caused coins to deal damage when swung.
  • 1.2.4: Coins now can be placed.
  • 1.2.3.1:
    • Platinum Coins are now stackable to 999.
    • Fixed bug where coins would disappear during Quick Stack.
    • Fixed an exploit where you could duplicate coins with Quick Stack.
  • 1.2.3:
    • Piggy Bank and Safe now correctly combine coins when Quick Stacking.
    • Fixed bug where merchant would not spawn if you own over 21k platinum.
  • 1.2.0.3:
    • You can no longer sell money.
    • Fixed a bug that would cause coins to disappear instead of converting into the next highest currency.
    • Holding coins when dying will now correctly drop those as well.
    • Coins will now auto stack when close to each other.
  • 1.2:
    • Sometimes Quick Stack does not stack correctly and coins are lost.
    • Coins cannot be sold to NPCs anymore.
    • Coins can be dropped by putting slush or silt into a extractinator.
    • You can no longer craft items or money by placing items in the trash.
  • 1.1.1:
    • Coins held on the cursor will correctly be dropped on death.
    • Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
  • 1.0.6: Sparkle and light amplification added.